Hey,
I’m trying to use the 5.1 Unity NetworkTransport API to communicate with other lan computer, but when i call the NetworkTransport.Connect, i’m getting an error message (180x) saying…
“message->m_Block->allocatedLength == sizeof(PingPacket)”
…and then i receive a disconnect event.
If i set a wrong ip or port, i don’t get any message or error, and also tried to ping the remote computer and works, probably not a lan issue.
Since i can’t find any documentation or resource about that message, any suggestion about what is the problem?
My code is very similar to this unity tutorial but adapted to 5.1 version