Lands of Treasure - 2D (pixel art) Action/Adventure RPG

Hello everyone :slight_smile:

A while back I started doing some tests with the new Sprite system in Unity, mainly to see if it’s possible to make a game with pixel art graphics, 100% pixel-perfect, and scalable so the higher the resolution, the bigger the pixels. I managed to get it working really nicely (unless the scale factor is non-integer).

The game will be about exploring locations, fighting enemies, solving puzzles, searching for clues and collecting valuable treasure. Battles will be real-time as in The Legend of Zelda: A Link to the Past but unlike that game there will also be some RPG elements.

The past few days I’ve been working on a basic character (not necessarily the player character), with a walk cycle in 8 directions, 4 frames each. I also put together a small location to walk around in, using some tiles I did a while ago and some other very quickly drawn ones, these are all placeholders :wink:

You can try my first little demo here: http://siegfriedcroes.com/landsoftreasure/

You can walk around using the arrow keys and well… that’s all you can do for now ^^’

In the coming days I’ll think some more about the story/gameplay and make some UI designs,…

That’s all for now, thanks for reading and have a nice day! :slight_smile:

UPDATE - Current look:
1514273--104991--New.png

It’s nice to see a new game like the old ones (:

Keep it up !

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Thank you very much! :smile:

I’ll do my best :slight_smile:

This brings back lots of fond memories : D
Looking awesome so far!

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Thank you very much :smile: Glad you like the graphics so far :slight_smile: It’s all work in progress at the moment, I want to add some shading to the black outline of the character so it’s not 100% black but a dark shade of the color it is surrounding :slight_smile:

Looking pretty amazing so far! :slight_smile: I can only imagine how hard it must be to animate a walk cycle in that many directions :stuck_out_tongue:

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Thanks :smile:

It did take some time to get right :slight_smile: Especially cause I keep changing pixels around until it’s “perfect” (which it never is ^^'). It’s still not completely right at the moment but I’ll fix that when I make the actual player characters :wink: There are actually only 5 directions :stuck_out_tongue: Up, Down, Left-up, Left and Left-down :slight_smile: The other ones are mirrored :stuck_out_tongue:

I really like the character art and animation. Lookin’ good so far!

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Thank you very much :smile: I think I’ll be doing some more pixel art of the 2 main characters (male and female) in the coming days, so look forward to that :wink:

Super small update for today:

At the moment I see this game to be mainly about exploring, solving puzzles and finding treasure. There will be fighting too but just like in Zelda is will be mainly about having different weapons to fight with, but not too much other equipment like helmets, gauntlets, armor,… I do want the player to be able to customize their character a bit so I think I’ll add the option at the start of the game to change the colors of your clothes and hair (maybe skin and eye color too).

So that’s what I tried this evening, added the turnaround of my character to the test level and write a script to change the color of the character’s shirt.

This little test is currently not in the demo, it will be added again later :wink:

Haven’t been able to do a lot of programming this weekend…

I was able to add my item pick up system :smile:
In the game you will be able to take an item by just standing in front of it and pressing X, but what if there are a lot of objects close together and you want to pick up a specific one, you can press and hold S to make a cursor appear that you can move around with the arrow keys. Move it to the specific item you want to pick up and press X as before. Releasing S will let you walk around again with your character :slight_smile:

Try it out in a little demo: http://siegfriedcroes.com/landsoftreasure/

Very nice, it reminds me of Harvest moon and dragon quest (:

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@KirbyRawr: Thank you very much :smile: I loved Harvest moon on Game Boy back in the day :slight_smile: I think I’ll add the ability to run like in those games :wink:

Currently I’m thinking about the design for the male character, I already have a female character but I want to finish the male too before showing them off :slight_smile:

i love it! i hope to see it down the line

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Thanks :smile: I’ll do my best :slight_smile:

Realy nice idea with pick up system

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Thanks :smile: thought of this idea back in 2010 but never used it ^^’

I’ve been working on a pixel font sprite sheet yesterday :slight_smile: Will now program a system to display a string with it. I’ll add a little test of it in my current webplayer demo, I’ll display some text when you are in front of an object :slight_smile:

A friend is helping me with the male character design :slight_smile: I’ll be able to show you both male and female very soon :smile:

Some text has been added in the webplayer demo :smile: http://siegfriedcroes.com/landsoftreasure/

Here’s the font I made :slight_smile: It’s small but still perfectly readable in my opinion (I hope you guys think so too):

1527085--87916--$font.png

Looking good thus far! Definitely on my list of indie games to follow! Keep up the great work man.

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Love it, great artwork aswell!

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