A while back I started doing some tests with the new Sprite system in Unity, mainly to see if it’s possible to make a game with pixel art graphics, 100% pixel-perfect, and scalable so the higher the resolution, the bigger the pixels. I managed to get it working really nicely (unless the scale factor is non-integer).
The game will be about exploring locations, fighting enemies, solving puzzles, searching for clues and collecting valuable treasure. Battles will be real-time as in The Legend of Zelda: A Link to the Past but unlike that game there will also be some RPG elements.
The past few days I’ve been working on a basic character (not necessarily the player character), with a walk cycle in 8 directions, 4 frames each. I also put together a small location to walk around in, using some tiles I did a while ago and some other very quickly drawn ones, these are all placeholders
Thank you very much Glad you like the graphics so far It’s all work in progress at the moment, I want to add some shading to the black outline of the character so it’s not 100% black but a dark shade of the color it is surrounding
It did take some time to get right Especially cause I keep changing pixels around until it’s “perfect” (which it never is ^^'). It’s still not completely right at the moment but I’ll fix that when I make the actual player characters There are actually only 5 directions Up, Down, Left-up, Left and Left-down The other ones are mirrored
At the moment I see this game to be mainly about exploring, solving puzzles and finding treasure. There will be fighting too but just like in Zelda is will be mainly about having different weapons to fight with, but not too much other equipment like helmets, gauntlets, armor,… I do want the player to be able to customize their character a bit so I think I’ll add the option at the start of the game to change the colors of your clothes and hair (maybe skin and eye color too).
So that’s what I tried this evening, added the turnaround of my character to the test level and write a script to change the color of the character’s shirt.
This little test is currently not in the demo, it will be added again later
Haven’t been able to do a lot of programming this weekend…
I was able to add my item pick up system
In the game you will be able to take an item by just standing in front of it and pressing X, but what if there are a lot of objects close together and you want to pick up a specific one, you can press and hold S to make a cursor appear that you can move around with the arrow keys. Move it to the specific item you want to pick up and press X as before. Releasing S will let you walk around again with your character
@KirbyRawr: Thank you very much I loved Harvest moon on Game Boy back in the day I think I’ll add the ability to run like in those games
Currently I’m thinking about the design for the male character, I already have a female character but I want to finish the male too before showing them off
Thanks thought of this idea back in 2010 but never used it ^^’
I’ve been working on a pixel font sprite sheet yesterday Will now program a system to display a string with it. I’ll add a little test of it in my current webplayer demo, I’ll display some text when you are in front of an object
A friend is helping me with the male character design I’ll be able to show you both male and female very soon