Procedural Prefab Spawning Enhancements
We’re currently doing some work on our advanced prefab spawning routines in Landscape Builder - otherwise known as the Groups system.
The first two changes helps with spawning multiple procedurally placed Groups (we call them Procedural Clearings).
Maybe in each instance of a village you want a path or road with a randomly selected fence or tree type or group of rocks or any other prefab you determine fits your purpose. In LB 2.1.4 and earlier, you randomly select from a list of prefabs but you can’t select a different single item from a list for different villages. A customer suggested that would be a really useful thing to do, so we’ve implemented it in LB 2.1.5.
If you have other suggestions on how we can enhance our prefab spawning system, head over to our Beta Program forum , or drop us a note on our Discord Channel.