Landscape morphing

I would like to do landscape morphing. I want to explain, what I understand when talking about landscape morphing.

To me landscape morphing means:

  1. Create a landscape only using a few parameters
  2. Change the landscape according to parameter change(this would be the morphing effect)
    2.1 On it’s place
    2.2 Attached to each other so a camera can fly through and the environment changes according to parameters. A visual connection could be a path that goes from one landscape into the other line only the path style remains and everything else changes.

The idea would be to have three or more parameters, namely

  1. Brightness(from dark night to bright day)
  2. Confinement(from confined scenarios like a tiny barn filled with a lot of tools to a huge plateau or mountains in the distance, large water areas)
  3. Temperature(summer/winter(ie. snow))

What would be the quickest way to creating those environments “on the fly”/programmatically?

The answer to every single of your vague questions is: Programming…

You welcome for all the help I have provided you.

(Don’t troll all the time if you want anyone to take you seriously)

Trollalarm.

Seriously, you have a very large and vague question. It will require a ton of programming. Learn Unity and come back with a more specific question.