More than 21 shape of rock with few texture for games, Include more than 3 level of details each. More than 60 model object. Its include 1 texture at the moment - red sandstone.
Polygon count.
Object - Small - around 100 and below
Object - Medium - around over 150 and below 500.
Object - Large - around over 550.
Object - Landscape - around over 2,000.
All rocks can be apply using any title-able texture.
I would happy to create more rock texture for those rocks. Please request which rock type you really want to apply on it.
The rock model has been create by Blender, Texture create by Gimp.
Disclaim - a picture that I just used using SSS and Displacement Maps.
Coming very soon at asset store.
Can be buy right now - PM me… Or digital download coming very soon at www.3dislandmodelling.com
well prepare colliders is easy but I think that he will add it, his only problem is that he has very young son, he is happy father (= he is offline very often )
Thanks. too bad that unity stand alone cannot get that nice look. as it need Displacement Maps plug in somewhere in asset store which do not include from me. ( I has no idea in codes) I’ve add shader material to cover multimap. so you can add bump map and other bump map for close up details.
also I’ve add 2 more texture for some one who don’t want sandstone look.
I am updated the first post to show a example.
Aaaiiii!!! Never thought of that part… At first time I plan this, size don’t matter really… As it can be 1 mm wide to 1 mile wide so I don’t build colliders at first place…
Until this turn up. Okay I will updated the asset store after it has been accept a submit. ( there a broken link in material for few of rock I’ve missed… it has been delay because of that part…re-submit already submit just before I check this forum…)
Thanks Sleglik… (My son are really cheeky monkey! Too bad I am working in his playroom… Need buy my own office room!! Haha)
Just got email. my product has been through. a link are in first post… I better go back and re-texture that potion and modelling more for potion package and re-name it. ah and hand too…
[edit]
let me know if you really want those effect in screenshot and has no idea how do it.
[edit 2]
known issue ;-
auto normal map generator from unity3d do not working very well with my rock texture.
too many materials with same texture and effect.
add prefab for each texture apply to mesh.