Langman is a word-based puzzle/platformer. The title is a play on “hangman”. The style is “monochrome monitor”.
http://vonlehecreative.com/langman.html
Feedback is welcome!
Langman is a word-based puzzle/platformer. The title is a play on “hangman”. The style is “monochrome monitor”.
http://vonlehecreative.com/langman.html
Feedback is welcome!
impossibru!
Thou Apple II wizardry cannot handle thous awesomeness of tis game.
Love the game.
Lots of fun and Great design!
LOL well done. Great music and graphics! Gameplay is tough.
Tis a fun game. I had an issue with dead blocks sitting on the ones I need. I dunno if that is by design, but I was expecting there to be a key that would destroy the box. Plus, maybe you want to add a difficulty setting to it because it seems like you are being a little generous with the number of times you can choose wrong letters. I had fun though ![]()
Have to admit, I liked this one. Definitely an original take on Hangman. I always enjoy taking old game mechanics and giving them a totally new perspective. The idea of combining a platformer with hangman definitely fits that description.
The music was excellent, and the graphics; while minimalistic; fit the game perfectly.
The only bug I encountered was the player controller fell off the row of letters, once; as if it was not locked to 2D movement. Not sure how you have your code set up to lock your player controller to a set plane, but repeated bumping into other rigidbodies seemed to slowly move it off.
Past that, excellent work.
Really nice… spent some time playing =)
Thanks, everyone!
@ShiftyMcCan: Yes, the fact that you can block access to letters is by design. There should always be a way to complete the level without blocking a letter you need, and you can press R to reset the level if you can’t find a way to unblock one.
@Chaotic Heart: You’re probably seeing a bug I haven’t gotten around to fixing. The bug is in the 2D PlatformerController from the Lerpz tutorial. When on a moving block, the code directly changes transform.position instead of calling CharacterController.Move, which can cause the player to fall through floors and walls in certain situations.
Ehren
Pretty fun.
I thought the font was a little hard to read though…
And the game crashed when I picked up one of the stars. It was the one thats floating above a globe off to the left of the level.
Otherwise a great game ![]()
Really fun. Although I did discover an exploit.
If you’re standing near a block and press space, you’ll remain on the block next to it, but the unpressed one goes down and you don’t lose a life.
You still loose a guess.
I’ve heard the same from one other person. I’m guessing it’s a Unity webplayer bug…hopefully one that will be fixed in 3.0. ![]()
What browser (and version) are you using?
Ehren
Awesome sountrack! Did you compose that yourself?
Nice!
I liked the retro synths, made my failing seem less painful.
/cheers
I wish I had.
If you look at the credits, you’ll see a list of the songs and their composers. All the songs can be downloaded for free from http://8bc.org.
The title track, as well as the song for the third stage, was composed by a very talented fifteen-year-old (http://8bc.org/members/rhodo4/).
The sound effects were generated using sfxr.
Yeah, that’s super-fun! And the music is perfect – goes great with the graphics. The style of green lines reminded me a lot of that tank game from the 70’s or 80’s, where you’re looking through a “periscope” … what the heck was the name of that? Battle Zone! That’s it. I like it! (Or maybe I’m just old.)
It was on Internet Explorer, will have to get back to you with the exact version.
Played it again (Google Chrome this time) and managed to get right through the game. I have to say the game gets better later on, with the more platformer/puzzle levels.
Just finished playing it through to the end, great music and style, a really nice game overall. Well done ![]()
Hi Ehren
This is a cool twist on hangman. I liked the mechanics and the visuals.
I have a question: How are you implementing gravity? Do you use the physics engine or do you have custom logic for that?
I’m using custom logic. I took the PlatformerController from the 2D Lerpz tutorial and modified it slightly, including fixing a couple bugs.
Once all the kinks are worked out, I plan to share the modified controller since others might find it helpful.
If you’re looking for an example of applying gravity to a CharacterController, the 2D Lerpz tutorial should give you what you need.