Languages when submitting a Windows Store App

Hi,

I’ve submitted a game made in Unity to the Windows Store, but when descripting the app, there is only English available. My game is translated to four more languages, but i dont’ find where to indicate those languages when compiling/deploying the game in Visual Studio. I remember there was a Cehcklist with all the allowed languages in Visual Studio for Windows Phone.

Where is this checklist in Visual Studio for Windows store apps? Anyone has submitted a game with several languages?

Thanks!

I finally found a workaround, by manualy adding a Resource node for each additional language that i need in the Packagemanifest file…

Hi, I have the same problem.

This is how my Packagemanifest looks like.

 <Resources>
    <Resource Language="en" />
    <Resource Language="de" />
  </Resources>

But when I upload the package, I only have “English” as an option.
Do I have to do something additionally? In the GUI of the Packagemanifest the default language is “en”.

I tested it for Windows Store and for Windows Phone Store.
Windows Store 8 - worked
Windows Store 8.1 - didn’t work
Windows Phone 8.1 - didn’t work

Does anyone know how to add other langages?

I have the same issue as Viking Studios - we specified the Resource nodes for four languages (en, de, it, fr). We tried different configurations (like “it”, “it-it”, “It-it”… following this guide and the official language token specification: App package requirements for MSIX app - Windows apps | Microsoft Learn). Still, the description panel only appears in english.

Would be extremely grateful for a hint as well.

Same problem here!!! Anybound was able to achieve it?