Large amount of LOGS

Hello friends!
I need to generate huge amounts of LOGS on my game daily!
My game is a MMO game and my server needs to record all events all the time! This will generate a really big log.

I do not have experience in Unity on this subject.

As Unity will work with it?
It has a size limit for the log file it creates?
If this limit is reached it will automatically create a new file?
And one last question. Is there any program to me for possibility to Extern manage these logs refined way? Filters and all these tools!

Debug.Log obviously writes to a log file. It’s not robust enough for your application. Perhaps consider using a socket solution, with your code running externally to Unity picking up the messages.