I recently downloaded Nature Pack from the Asset Store to use in my scene which currently consists of 1025x1025 terrain and water.However I noticed my build size (for web player) increased substantially. So I deleted the Nature Pack Asset and created a brand new scene. The build size for the new scene (with no objects or assets added) is 74kb. When I reimport the Nature Pack and do not add anything to the scene, the build size jumps to 11.8mb
When I check the Console Editor the culprit seems to be the textures/meshes associated with a set of Stones in the Nature Pack. These stones haven’t been added to the scene. How are these stone assests affecting the scene’s build size when i haven’t added them to the scene?