Large collision separation not being resolved

I’m having an issue where large collision contacts are not being resolved. Objects are moving slow, < 1 m/s and yet there are separation distances of up to -.17 occurring. The objects are both sphere colliders and have radii of ~ .5 - 1. I’m really not sure why this is happening? Do I need to manually resolved these collisions? Why is unity being so laxidasical about resolving this collision? Even increasing the solver iterations or decreasing the fixed timestep do not seem to help at all… Thanks for any help!

Hey,

Maybe the Default Contact Offset in PhysicsManager is not suitable for your scale? Did you try different values already?