Large CPU usage [Android / Profiler]

Hello everyone. I’m making a 2D game for Android. When I decided to test on my phone using unity remote, I was just horrified by the huge loss of performance and because of this loss of FPS. I don’t quite understand what the “Others” section of the Profiler includes. Because as i understand it is the thing that uses almost all the time of the processor. Help me figure out how to optimize the project (there is only 1 small scene)?

Hi! I would like to clarify few things (If I understood everything correctly). When you use Unity Remote game runs in editor play mode. This means that all the calculations are done by your work machine rather than device itself and Unity editor just builds a frame and sends it to an application in your device as a picture to present it to you. The experience on device might look laggy due to bandwidth limitations but this does not necessary mean that your application will performa bad on your device. To check performance on a specific device you should actually build, deploy and run your project on that device.

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