Hey all,
We are having some problems with the build size of our iOS game.
Its a very basic game, about 3MB of art and not a lot of code. We do have admob ads and some sharing functionality. Our current build on the app store is 70MB. I had looked into reducing the file size with striping and it worked, reducing the file size to 39MB
Since then we made a few changes, mainly just small bug fixes. But now whatever I do the builds are coming out as 70MB, I have tried all the different levels of striping, but nothing seems to work to get the file size down.
This is the game
https://itunes.apple.com/us/app/street-drift-86/id1001072571?ls=1&mt=8
Any help with this would be much appreciated, I fear that the large file size is scaring some people off.
Thanks and regards,
Lucas