hello people,
don’t know if i’m in the correct section but didn’t found a more appropriate one to ask…
i’m basically a 3D artist with some coding background , i love shaders very much.
i didn’t get fully into C# coding so excuse me if it sounds noobish.
my project is mainly a persistent large terrain, targetting webplayer mostly.
wich Tools are in built-in in U5 for managing large worlds, persistent data?
As far as I know there are no build-in tools for managing persistent data within Unity at all.
Unity does support the streaming of assets. But that’s not what you’re asking for, right?
I’m not sure if building a game using a persistent world with heavy client/server stuff is the best project to start with for someone who’s a “3D artist with some coding Background”.
sure you’re right, that is not the best project to start with… so i’m not starting with that
just asking if assets can be streamed “on demand” and if the webplayer can use some data stored serverside ( level, states, last infos etc etc) or if they might be stored clientside.
was also wondering if there was a built in kinda continuous lod streaming.
this idea, (among other ideas) has just one level, not that complicated but quite large, so, if i could Stream geometry and assets on demand that would help instead of loading a massive file. i also would like to store game state serverside, so a player can play on any browser with his last position Equipment etc etc
and … before going into a project, i like to know if i have all the possibilities required, if not, i just jump onto another.
Hi thomas, sounds like an interesting bit of information…
maybe i should learn what i can serialize and write to a remote server…
hope more skilled people like you makes me see it clearly.
thank you