We’ve been trying to really take a look at our memory usage and using the memory profiler we saw that PersistantManager.Remapper is using 411 MB of memory. What is this and is there a way to lower it? FYI we are using Resources.Load() to load our resources.
What’s your overall memory usage? That sounds excessive, unless you had tens of millions of objects loaded from resources or asset bundles. I assume this is the memory usage in the build, not the editor, right?