Large number of objects problem

Hello guys.

In my project i use to my characters (2d game) a great number of planes with textures on them. Each character have 2 other planes to eyes and stuff and both of them change with time. When I have 40 characters in game, I have 40 X 3 = 120 planes, and it starts to have slow frame rate.

http://vonlehecreative.wordpress.com/2010/01/06/unity-resource-gameobjectpool/

I used this website to help me on recycle objects but didn’t help at all because my characters have a life time between 1 and 2 minutes.
Any help?

One way to increase performance is to use planes built in a 3D modeling program. Unity’s planes are 200 polygons; an actual plane is 2.

Sounds like you should look into the logic you’re using as well and see if you can find time-expensive sections to improve.