I was wondering what the ideal way to render large numbers of animated models would be. From what I have seen, there is a significant performance increase when using DrawMesh as opposed to instantiating GameObjects containig said mesh. If you wanted to have an animated mesh, would you have to save every frame of the animation as a new mesh, or is there a better way to do this?
Please let me know if I am completely off base and there is an easy way to render animations without using GameObjects.