I would like to make a large scale universe and not run in to floating point precision errors latter on; where the ship and camera start to wobble from being to far away from the world origin.
When would I start experiencing this issue in Unity (how big a distance) & what can I do to prevent this scenario from occurring?
make the universe big but all the objects small
– joeyaaaaaYeah but that just causes you more problems on the other end of the scale.
– DSebJ