I’m making a top-down shooter and the ground is made up of many planes with very large textures (like 10,000 by 10,000 pixels each). When I select the texture, in the inspector I have the max size set to 4096 with high quality compression. This makes the textures lose resolution, which I want them to, but my question is will having the texture’s max size reduced in the inspector decrease the final build of the game’s size, or should I reduce the image size in photoshop and then import it to unity?