after having the unity editor freeze and crash my PC recently for a couple of my tests I was wondering how many objects you’ve managed to get moving with sprite renderers and when did your FPS start dropping VS 3D objects.
I know unity can handle up to 10,000 3d objects.
Not so sure about the average 2d sprite rendered objects (or 3d objects that just have a 2d projection texture of a surface containing a sprite, not 100% sure what unity sprites are.)