Just wanted to announce that a new asset store package called Laser Beams - Weapon Systems Pack has arrived to the asset store. You can check out the webplayer demo, which is included in the package, here:
Laser Beams - Weapon Systems Pack Version 1.1 has been submitted for review and should be released sometime next week. Here is the link to the demo of V1.1:
Yes I do plan on creating addition Weapon System Packs. I was going to wait and see what the overall response was to this pack before continuing with development of others. The price for this pack will be $10.00.
So plasma guns and railguns? Those would be really cool to develop and see in action.
Looks like a great laser system for my sci-fi space shooter! Can’t wait to see it on asset store! Especially with plasma and rail guns! If you’re looking for more ideas: electric bolts, circular “tractor beam” rays, flame thrower, rapid fire laser tracers (a la Star Wars laser “bullets”), rocket trails/thrusters… All with multiple intensities color variations to match this laser set… Would be very cool! Nice lasers DanielK!
Hey Daniel,
I have purchased your Laser Package today morning. Here some thoughts from my quick glance (not tested thoroughly).
What i like:
10 classes. Coincidentally my game is also based on 10 weapon quality/techlevel classes so this comes in handy for me ;).
The Weapon Model with “glowing” parts.
No warnings or errors on import (should be standard but is seen too rarely).
What I miss:
A particle effect which indicates a hit by emitting sparks along the hit normal (the more/longer living the stronger the laser is). Your hit effect is a bit “comic”-like and also don’t moves with the hit. here is an example, press left mouse to fire the laser.
What i dislike:
Empty folders (Particles, LaserWeaponSystem).
NGUI free. those few buttons and labels could have been done with OnGUI and potentially updated once 4.6 with new GUI arrives. The “dependency” on a third party plugin is unnecessary IMO.
The folder structure. It should be possible to omit the import of all Demo related stuff by unselecting one folder in the package import dialogue. So ideally you have one folder for all REQUIRED assets for the lasers themselfes and one folder for demo scenes and their specific assets (tower defense scripts, shipmodels, shipexplosions, shields, NGUI free etc.). So when i do an import of your package into my main project it is not cluttered with the stuff i don’t want/need.
Basically you have one definite customer (me ;)) for all weapon effects of this kind you do. danreid70 has named some more and i also have some very specific in mind (fe blackhole generator, emp, rotating disk) but i doubt you will sell much of those as they are too specific. But if you need some more ideas give me a shout. but with rail/coil, plasma/ion and some rockets/torpedoes you can’t go wrong. Ideally with 10 classes each (maybe even same color scheme for consistency), a good model also representing the level of the weapon (color glow), hit particles, sound effects and with the same folder structure. If you put it all in one package or sell them separately is up to you.
I would like some short feedback wether you intend to change the structure of the package as I suggested because in this case i wait with importing into my main project.
I believe I am going to do: Railguns - Weapon Systems Pack next… hopefully shooting to have it released next week. It will have the same 10 levels of Railgun blasts and a Railgun Cannon Turret as a bonus etc.
Laser Beams - Weapon Systems Pack Version 1.1 has been submitted for review and should be released sometime next week. Here is the link to the demo of V1.1: