Laser Beams - Weapon Systems Pack [RELEASED]

Just wanted to announce that a new asset store package called Laser Beams - Weapon Systems Pack has arrived to the asset store. You can check out the webplayer demo, which is included in the package, here:

Laser Beams - Weapon Systems Pack Webplayer Demo

Thanks for all your support!

Laser Beams - Weapon Systems Pack on the Asset Store

Laser Beams - Weapon Systems Pack Version 1.1 has been submitted for review and should be released sometime next week. Here is the link to the demo of V1.1:

Laser Beams -Weapon Systems Pack V1.1

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When the Laser Beams - Weapon Systems Pack is released you can find them here: Daniel Kole Productions on Unity Asset Store

Hey Daniel,
Looks quite nice. Do you intend to do other weapon types (plasma guns, railguns)? And you forgot to mention the price ;).

Hey,

Yes I do plan on creating addition Weapon System Packs. I was going to wait and see what the overall response was to this pack before continuing with development of others. The price for this pack will be $10.00.

So plasma guns and railguns? Those would be really cool to develop and see in action.

Thanks for the feedback!

Looks like a great laser system for my sci-fi space shooter! Can’t wait to see it on asset store! Especially with plasma and rail guns! If you’re looking for more ideas: electric bolts, circular “tractor beam” rays, flame thrower, rapid fire laser tracers (a la Star Wars laser “bullets”), rocket trails/thrusters… All with multiple intensities color variations to match this laser set… Would be very cool! Nice lasers DanielK!

Thanks I’ll keep those suggestions handy for the next couple of packs, :slight_smile: I’ll let you know on here when it’s been released. Stay tuned.

Great job I second the other packs for rail, plasma, etc

Thanks so much for the positive feedback! Helps me push forward.

Hope this will be released today or tomorrow.

Laser Beams: Weapon Systems Pack has been released and can be found here:

https://www.assetstore.unity3d.com/en/#!/content/18138

I would love to get some feedback on what can be done to make this pack better so I can include those things in the next version.

Hey Daniel,
I have purchased your Laser Package today morning. Here some thoughts from my quick glance (not tested thoroughly).

What i like:
10 classes. Coincidentally my game is also based on 10 weapon quality/techlevel classes so this comes in handy for me ;).
The Weapon Model with “glowing” parts.
No warnings or errors on import (should be standard but is seen too rarely).

What I miss:
A particle effect which indicates a hit by emitting sparks along the hit normal (the more/longer living the stronger the laser is). Your hit effect is a bit “comic”-like and also don’t moves with the hit. here is an example, press left mouse to fire the laser.

What i dislike:
Empty folders (Particles, LaserWeaponSystem).
NGUI free. those few buttons and labels could have been done with OnGUI and potentially updated once 4.6 with new GUI arrives. The “dependency” on a third party plugin is unnecessary IMO.
The folder structure. It should be possible to omit the import of all Demo related stuff by unselecting one folder in the package import dialogue. So ideally you have one folder for all REQUIRED assets for the lasers themselfes and one folder for demo scenes and their specific assets (tower defense scripts, shipmodels, shipexplosions, shields, NGUI free etc.). So when i do an import of your package into my main project it is not cluttered with the stuff i don’t want/need.

Basically you have one definite customer (me ;)) for all weapon effects of this kind you do. danreid70 has named some more and i also have some very specific in mind (fe blackhole generator, emp, rotating disk) but i doubt you will sell much of those as they are too specific. But if you need some more ideas give me a shout. but with rail/coil, plasma/ion and some rockets/torpedoes you can’t go wrong. Ideally with 10 classes each (maybe even same color scheme for consistency), a good model also representing the level of the weapon (color glow), hit particles, sound effects and with the same folder structure. If you put it all in one package or sell them separately is up to you.

I would like some short feedback wether you intend to change the structure of the package as I suggested because in this case i wait with importing into my main project.

anyway, good work and fair price.

Hey,

Thanks so much for all the great feedback. I’ll add the following to the list of additions/changes in the next update:

  • Remove NGUI Free use OnGUI for GUI Elements
  • Re-structure file folders to allow for import without demo assets
  • Make the hit effects more “powerful” and less “toony”
  • Add button click to fire laser (optional) as the firing mechanic will be very subjective to each game where it’s used

Let me know if you have any further suggests. I’m hoping to have this update submitted for review either today or tomorrow at the latest.

Thanks again!

Update on Version 1.1 of Laser Beams - Weapon Systems Pack:

  • Re-structure file folders to allow for import without demo assets (COMPLETE)

Working on making Laser Beam “Hit” effects less toony… and working to get NGUI Free removed and using OnGUI in place of it.

I believe I am going to do: Railguns - Weapon Systems Pack next… hopefully shooting to have it released next week. It will have the same 10 levels of Railgun blasts and a Railgun Cannon Turret as a bonus etc.

I plan on having Update 1.1 of Laser Beams - Weapon Systems Pack submitted later today for review.

Laser Beams - Weapon Systems Pack Version 1.1 has been submitted for review and should be released sometime next week. Here is the link to the demo of V1.1:

Laser Beams -Weapon Systems Pack V1.1

Version 1.1 has been released to the Asset Store here:

https://www.assetstore.unity3d.com/en/#!/content/18138

Been making great progress on Railgun - Weapon Systems Pack… here is a glimpse of the Railgun Cannon Turret:

I am hoping to have a full announcement of the Railgun - Weapon SystemsPack today or tomorrow with fully functioning webplayer demo. Stay tuned.

Updated look of Railgun Turret: