Hello
I know there are many questions about that (maybe too many) but there isnt a clearly answer. Or the answer is outdated and doesnt really work anymore.
But how to make a Laser bullet? Better use a static mesh (but how to make the glue effect?) or better use a particle system?
Hmm I dont know, hope you can help me.
Thank you
Well what I did was:
Take a capsule
Stretched it out till it looked like a laser
Added a neon red material to it
Added a light to it
Made light a point light
Made light same color as laser
Messed with the properties till it looked right
And added this script:
Laser Force Script
var Speed : float = 1500;
function Update()
{
transform.Translate(Vector3.forward * Time.deltaTime * Speed);
}
(The mesh is static)
Waz
August 28, 2011, 9:59pm
2
Use both, a static mesh for the fast-moving part, particles or TrailRenderer for the trail.
You can use a static mesh if you want, a particle, or LineRenderer(which is kind of a combination of both, I guess), with a halo component attached to it.