I have been searching the web for solutions on how to get rid of the aliasing issue I have in my test scene (See pictures below ) with no luck. I have cranked all the settings I know of to get the edges smooth but nothing seems to work. Its most noticeable where a darker shader is over a brighter shader. This scene only has 1 directional light too.
The jagged edges you get are only where´s realtime shadow behind.
(Switch off realtime shadows to verify this. )
Look, all the other parts are nicely antialiased in your screenshot.
I have the same problem and would like to see a solution, too.
Reduce shadow distance should help quite a bit.
Also 4 cascades is NOT really better then 1, as with 4 cascades unity at max settings use 1 4k x 4k texture.
At 2 cascades 1 4k x 2k texture.
At 1 cascade 1 4k x 4k texture…
And chances are your first cascade covers almost nothing, and even if it did, it often is to aliased due to having to fit on a 2k x 2k area anyways.
Hopefully that will help a bit.