Last update broke Android compile, any ideas?

Ok, I’m out of ideas so if anybody has any hint I’ll be glad to hear. Over the last three weeks I updated Unity to the last release. This weekend I needed to deploy on Android and… ANY build on ANY Android device just crashes after Unity splash screen :rage:

Even If I create a new project with just one scene with one cube, the camera and a light… it crashes right away after the splash screen. This happens on both my installations, PC and Mac :rage:

Any ideas?

Following up on this: reinstalling Unity from scratch it solves the problem… scary!