Hi,
I think I found a latency issue in mecanim.
As an example;
If I have two states:
Empty
and
Melee
I enter melee if bIsAttacking == true and bIsMelee == true
I exit melee if bIsAttacking == false.
If I set bIsAttacking == false I don’t think mecanim is exiting back to “Empty” until the next update.
Are mecanim state transitions poll based rather then event based? (E.g. when conditions are met to exit a state is an event fired or does mecanim check on the next update.) I’m really hoping its event based as polling will make transitions and state graphs a mess. From what I can tell thus far its a poll based system.
Thanks!