Maybe someone ask for this but i don’t find it.
Had a very simple code: Pass my finger on a ball to push it.
So just a ball and the floor (not too many object!!!).
In the editor with Input.GetMouseButton it work well.
But when i test it on android device, there’s a very short latency when my finger pass on the ball, and when the force apply on it.
So it works, but doesn’t look great !
I tried many sort of detection, thought that is maybe the problem.
Test with update, fixedUpdate, reduce timestep etc…
But at the end, i think that the problem of latency is the response of touch in android.
Am i right ?
And is there any solution ?
(Sorry i’m not english, so forgive my mistake)