Given a new project. Unity 2019.3.0f3; .Net4.x; mono or ilcpp…
Install the latest packages for Entities (preview.10-0.4.0) and InputSystems (preview.3-1.0.0)…
Get this error.
Something went wrong while Post Processing the assembly (Assembly-CSharp-firstpass.dll) :
Failed to resolve System.Diagnostics.Process
at Unity.Entities.CodeGen.TypeReferenceExtensions.CheckedResolve (Mono.Cecil.TypeReference typeReference) [0x00001] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/CecilExtensionMethods.cs:13
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.<VerifyMethod>g__IsTypeRestrictedToBlobAssetStorage|3_0 (Mono.Cecil.TypeReference tr, Unity.Entities.CodeGen.BlobAssetSafetyVerifier+<>c__DisplayClass3_0& ) [0x000f0] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/BlobAssetSafety/BlobAssetSafetyVerifier.cs:64
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.VerifyMethod (Mono.Cecil.MethodDefinition method, System.Collections.Generic.HashSet`1[T] _nonRestrictedTypes) [0x00058] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/BlobAssetSafety/BlobAssetSafetyVerifier.cs:90
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.AssertNoBlobAssetLeavesBlobAssetStorage () [0x00063] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/BlobAssetSafety/BlobAssetSafetyVerifier.cs:37
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.PostProcessImpl () [0x0000a] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/BlobAssetSafety/BlobAssetSafetyVerifier.cs:20
at Unity.Entities.CodeGen.EntitiesILPostProcessor.PostProcess (Mono.Cecil.AssemblyDefinition assemblyDefinition, System.Boolean& madeAChange) [0x00009] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/EntitiesILPostProcessor.cs:231
at Unity.Entities.CodeGen.EntitiesILPostProcessors.Process (Unity.CompilationPipeline.Common.ILPostProcessing.ICompiledAssembly compiledAssembly) [0x0004b] in /private/tmp/ttt/Library/PackageCache/com.unity.entities@0.4.0-preview.10/Unity.Entities.CodeGen/EntitiesILPostProcessor.cs:44
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.RunILPostProcessors (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String outputTempPath) [0x0011b] in /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessing.cs:209
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.PostProcess (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.Collections.Generic.List`1[T] messages, System.String outputTempPath) [0x00061] in /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessing.cs:99
I had the same problem after update ( error was with System.Collections.Generic.Stack and System.Collections.Generic.SortedDictionary).
I had to change them from code. The issue is related Entities pkg.
Any good solution for this?
Something went wrong while Post Processing the assembly (Assembly-CSharp.dll) :
Failed to resolve System.Collections.Generic.Stack`1
at Unity.Entities.CodeGen.TypeReferenceExtensions.CheckedResolve (Mono.Cecil.TypeReference typeReference) [0x00001] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\CecilExtensionMethods.cs:13
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.<VerifyMethod>g__IsTypeRestrictedToBlobAssetStorage|3_0 (Mono.Cecil.TypeReference tr, Unity.Entities.CodeGen.BlobAssetSafetyVerifier+<>c__DisplayClass3_0& ) [0x000f0] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:64
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.VerifyMethod (Mono.Cecil.MethodDefinition method, System.Collections.Generic.HashSet`1[T] _nonRestrictedTypes) [0x00058] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:90
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.AssertNoBlobAssetLeavesBlobAssetStorage () [0x00063] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:37
at Unity.Entities.CodeGen.BlobAssetSafetyVerifier.PostProcessImpl () [0x0000a] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\BlobAssetSafety\BlobAssetSafetyVerifier.cs:20
at Unity.Entities.CodeGen.EntitiesILPostProcessor.PostProcess (Mono.Cecil.AssemblyDefinition assemblyDefinition, System.Boolean& madeAChange) [0x00009] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:231
at Unity.Entities.CodeGen.EntitiesILPostProcessors.Process (Unity.CompilationPipeline.Common.ILPostProcessing.ICompiledAssembly compiledAssembly) [0x0004b] in C:\Users\Smarty\Dropbox\Projects\Ideas\SwordAdventure\SwordAdventure\Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen\EntitiesILPostProcessor.cs:44
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.RunILPostProcessors (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.String outputTempPath) [0x0011b] in <83a73882c51c4602b3d34743827d03e7>:0
at UnityEditor.Scripting.ScriptCompilation.ILPostProcessing.PostProcess (UnityEditor.Scripting.ScriptCompilation.ScriptAssembly assembly, System.Collections.Generic.List`1[T] messages, System.String outputTempPath) [0x00061] in <83a73882c51c4602b3d34743827d03e7>:0
Go to the project that has the error and open the file \Library\PackageCache\com.unity.entities@0.4.0-preview.10\Unity.Entities.CodeGen/EntitiesILPostProcessor.cs
Open the patch and find the lines that have the - next to it and replace those with the lines that have a + next to it in the file you opened EntitiesILPostProcessor.cs