Library/PackageCache/com.unity.entities@0.0.12-preview.24/Unity.Transforms.Editor/TransformComponentEditors.cs(48,26): error CS0246: The type or namespace name ‘RotationProxy’ could not be found (are you missing a using directive or an assembly reference?)
I tried fixing this by directly editing TransformComponentEditors.cs to include the using Unity.Transforms;
which should have solved the issue. However, that file is read-only and upon restarting Unity it reverts to its original form. Any way to get it to save?