Hello,
I’m using Unity3D’s location services to get your phone’s current latitude and longitude. I would like to have a 1:1 scale, in meters, for the game world. Therefore if I walked 3 meters in real life, I would move 3 unity units.
I’m having difficulty doing this. Would I need to get a algorithm that captures the distance from lat and lat, move the x value. Then do the same with longitude and z? Perhaps the slope between geopoint 2 and geopoint 2
Could somebody help point me in the right direction