When launching my game in a start function all my varables recover the data stored in variables of a different gameObject that is initialized during an Awake function.
But not everything has time to charge.
My question is simple, is there any way to launch a function a little after the start function ?
Just want to mention, when using Invoke(), instead of passing the method name as a string, you can use the C# nameof operator to pass in the method name instead. This way, if you change the method name, it will reflect here as well: