Question again… lol
Example of problem:
My Player Punches, Hits enemy, and the sprite animation of “punch explosion” happens.
On that “OnTriggerEnter2D” event how would I write it to launch a specific sprite animation at that location and not follow player or enemy??
I’ve been cheating by having my “effects” parented in the player with one empty frame on idle until event (most likely not the best way to do this, but it works)
I have have been trying everything, but cant get the solution right.