Hi there
I have submitted a build of a game to Google and received feedback that I need to ensure that the launcher icons should be placed in /res/mipmap-[density]/ folders and android:icon=" @Mipmap /app_icon" added to the manifest files.
Currently it seems Unity builds to the older, non best practice way of /res/drawable-[density]/
This issue has already been lodged in the issue tracker but with only 4 votes I am not sure how soon this will get fixed. Am I doing something wrong? if not, is there a way to somehow edit the apk as a workaround?
Built with Unity 5.4.0f3. I could not seen anything in the more recent versions release notes that said this has been fixed.
Thanks
EDIT:
To follow up I manually created a res folder in my Plugins/Android/ and then duplicated the drawable folders from the apk and renamped them mipmap as well as editing my manifest. Having inspected the apk it looks like it might have worked…