Unity 5.4, but I can’t build since 5.3.3:
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (System.String buildToolsDir, System.String buildPath) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1874
Xcode Version 7.1.1 (7B1005)
Mac osX: Yosemite 10.10.5
I honestly don’t know what is happening, I can’t build
Wrong forum section. Anyways you can always just do build instead of build and run and then open the output dir project manually with xcode.
tswalk
July 31, 2016, 8:26pm
3
if you used the download assistant,i believe you still have to ‘grab’ the ios addon stuff for builds… not sure though.
I think if you don’t install the iOS support you can’t even switch to the platform and hit build. Xcode fails usually come with build and run and is sometimes bugged depending what xcode is installed, etc.
It doesn’t even build the project. I have iOs Buid Support
noeguer:
Unity 5.4, but I can’t build since 5.3.3:
UnityException: Launching iOS project via Xcode failed. Check editor log for details.
What does the Editor Log say?
1 Like
That isn’t the editor log, and is in fact what I was quoting.
We can only help based on the information you provide.