Launching iOS project via Xcode failed

Unity 5.4, but I can’t build since 5.3.3:

UnityException: Launching iOS project via Xcode failed. Check editor log for details.
UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (System.String buildToolsDir, System.String buildPath) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1874

Xcode Version 7.1.1 (7B1005)

Mac osX: Yosemite 10.10.5

I honestly don’t know what is happening, I can’t build

Wrong forum section. Anyways you can always just do build instead of build and run and then open the output dir project manually with xcode.

if you used the download assistant,i believe you still have to ‘grab’ the ios addon stuff for builds… not sure though.

I think if you don’t install the iOS support you can’t even switch to the platform and hit build. Xcode fails usually come with build and run and is sometimes bugged depending what xcode is installed, etc.

It doesn’t even build the project. I have iOs Buid Support

What does the Editor Log say?

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up

That isn’t the editor log, and is in fact what I was quoting.

We can only help based on the information you provide.