I have an object that’s rotating around a point (x,y) using

```
transform.RotateAround(CurrentSun.transform.localPosition, Vector3.forward, speed * Time.deltaTime);
```

I want this object to launch out to a vector with a constant speed.

This looks like basic math, but I can’t figure out what to search for (keyword/API).

When I push, say Space, I will know the radius of the circle, and I will know the speed (as it’s constant), and I will know the current transform.position of the object rotating around.

Can someone help me out?