LaunchUryForResultsAsync or LaunchUriAsync support

Is there support for either the LaunchUriForResultsAsync or LaunchUriAsync methods in UWP to support starting a Unity3D app from another app?

The reason I’m asking is because we’re considering building a product containing several separate serious games on the UWP platform.

Those are native windows methods. I don’t think Unity needs (or even can) do anything to support them. They should just work.

Maybe my question wasn’t clear, I’m not asking for support to be able to launch other apps. I’m asking whether it is possible to register a protocol and have Unity read out the parameters passed in. To this end the application manifest needs to be altered and a handler needs to be added to the Application class to read out the parameters. Since Application (UWP API) is not the entry point for Unity I seriously doubt it supports it.

You can subscribe to CoreApplicationView.Activated event if you’re using D3D project type. That will let you read out the parameters.