How do you simulate lava?
Is there good tutorial or 3rd party library or package for this?
How do you simulate lava?
Is there good tutorial or 3rd party library or package for this?
I would look at Mega Friers. They have a liquid simulator. Basically, showing the viscous of the liquid. It might be helpful.
What effect are you looking for, just a normal sort of shader type thing as UnityCoder suggests or something that changes the shape of a mesh in a gloopy way?
The lava shader works well on Unity3, not Unity4. We managed to figure it out by ourselves.
I know that was probably a typo, but “Mega Friers” is a great name for a lava simulator.
What did you have to change to make it work with Unity4?