Hello!
I’ve got a level in a 3D game which has a huge lava flow and all is supposed to be lit by it (similar to THIS: http://www.dsogaming.com/wp-content/uploads/2015/07/doom-quakecon-2015-4.jpg ).
How can I make an irregular, big light source for such conditions? I don’t think using a hundred point lights would be a good idea here.