I have a Controller with 2 Layers, replicating the same state machines and animations (they just have different Masks).
As the machines got more complex, I decided to use the Sync Layer option (together with Timing).
So the Layers are sync’ed, and all pairs of states have the same anims assigned to them…
… but since doing this, I now regularly get this message in the console (Unity now also crashes regularly):
“Quaternion To Matrix conversion failed because input Quaternion is invalid {-1.#IND00, -1.#IND00, -1.#IND00, -1.#IND00} l=-1.#IND00”
Is this a bug in 4.3.1f1 ???
(Extra Info: I have disabled “atomic” on all transitions)