Layer transparency doesn't work after building and exporting to device.

Hey, I have a layer which is functioning as a background in my game. As shader for this background I have picked Transparent/Diffuse. In unity everything looks fine, I can see the objects beheind the transparent background. But when I am building the projecting and running it on my android device I am unable to see anything beheind the background. Could really use some help figuring this out. Thanks in advance

I’m not sure if that’s the reason, i’ve worked only once with Unity Android yet, but usually Unity have special shaders which are optimised for mobile devices. Look for “mobile” in the shader list :wink: