layerCullSpherical

Does anyone know something about this Camera variable?
I found it on this website http://unity3dhelp.com/ScriptReference/Camera-layerCullSpherical.html
This is not working for me, I use Unity 3.5 so I don’t know why it’s not working.

you should set the layer’s layerCullDistance first

like this

float distances = new float[32];

distances[0] = 20 //smaller than your camera clipping planes’s far value

**Camera.main.layerCullDistances = distances;

Camera.main.layerCullSpherical = true;**