Hello. I Have two buttons that have the same origin point, but one is much larger (say 300,300 compared to 100,100). Is there a way to “layer” the buttons so that when the player is hovering/clicking on the smaller one, the larger one does not activate? I know that Unity only recognizes a GUI layer (as in just one layer for all of the GUI), but is there a way to fake this? Thanks
Try setting it up so that the button that is “under” the first “layer” is made after you click the other one. So basically add into the first buttons functions that it will leave and make the other show up in its place.