Apologies if this question has been asked before, but I am working on a project, where I want to layer multiple textures with each other to make a drink.
Since I want to add pastes to the drink, and you can add multiple, I want them to layer on top of each other, with a sort of blending in between each layer. Currently, I just have a rendertexture that I create, although I can’t blend in between different layers of textures. My idea is to have some sort of mask texture to act as a “blend” between layers of textures, but I’m not sure if this is possible with ShaderGraph?
Although it’s not likely, I want to be able to prepare for as many paste textures as possible (there’s about 10 different pastes you could choose from), so I keep running myself into a wall of possible solutions beyond what I just have right now with the rendertextures.