I’ve bumped into this countless times and never was able to find a solution (or fully understand the problem)
Any ideas?
There’s a frites sprite, that lives a little bit in front of a white tent.
At some angle/distance combo, the frites will disappear. Why does this happen? How do I make it not happen?
Both gameobjects are regular sprites with the default sprite shader/material.
I made them non-transparent in the 2nd gif to show it more clearly.