So I have found this topic that has someone asking about layering a texture on to a model.
http://forum.unity3d.com/threads/texture-overlay-where-to-begin.141027/
Following that I was able to create a custom shader that can layer something on top of a models default texture.
That thread mentions that you could programatically position the layered texture. This is what I need to do and I can’t for the life of me find anything about it. I understand that the texture offset should position the texture, but with the example in the above thread, the offset doesnt do anything for the second texture.
Also how would I do this using a script?
So any direction or tips or especially example code would be greatly appreciated.