Hi,
i have a problem with different layers and the collisions on them. if i have an object with for example layer “Player” and then an object with the layer “ground”, the object with the “Player”-layer (has a rigidbody 2D) falls through the ground. if i change the “Ground”-layer from the ground object to the “Player”-layer then the objects collides. What is wrong?
They are not; Physics and Physics2D are separate engines and don't interact at all.
– Eric5h5I know they are separate engines, That doesn't mean they can't put the options into a single options menu separated into sections.
– SpinnernicholasDo you know how to get to the Physics 2D options? Edit->Project Settings->Physics 2D?
– SpinnernicholasThank you. Now it works. :-)
– unityNewbe