Hi guys,
not sure it’s the right place for this, but here it is :
I have 2 cameras, each rendering one different canvas (one in a rendering texture):
Say, canvas1 with layer1 and canvas2 with layer2.
But I want that some children objects of canvas1 to be rendered in cam2, so I set those objects layer to layer2.
But it does not work, layer2 objects of canvas1(layer1) are still rendered in cam1, not cam2.
Is it a bug or something I missed?
Is there some workaround to this problem?
Thanks!