Layout game clash royale ! Matchmaking how to make ?

Hello,

I creating mobile game. I want to make multiplayer like clash royale by photon. It’s realtime multiplayer. But I have issue multiplayer system.

Just change the active camera that the player is viewing depending on if they’re the host or the player.

Ok, but at player A mobile : tower blue is player A. And player B mobile : tower blue is player B. Rotate camera it’s not work.

push :stuck_out_tongue:

Thank you! haha :wink:

@vistriter

Hi there - it’s just a matter of picking correct sprites.

You didn’t show any, so I guess you might not have them yet.

If you make them, you’ll notice that you don’t need much at all;

  1. When you see your playfield, your units are on bottom half of screen. As the units are sprites, you have to draw/render each direction… in this case you show up/north facing sprites.

  2. When your team is shown in competitors view, you show your team in upper half of screen, and you use down facing sprites.

I don’t think you need anything else.

Just sprites facing in both direction, for both teams.

You can see this simply by inspecting the image you attached;

A. Up facing team, in lower half - you see back walls with ladders and such.
B. Down facing team in upper half, you see coat of arms and whatever you see on the facade side of units / buildings.

There is no different camera, everything is just “rendered” differently depending on view.

1 Like

@eses

Should I use RPC for instantiate gameobject to player 2 ?