From the a18 release notes:
I personally never ever used this dropdown in main toolbar and don’t see a need to use it. Do you have stats if it’s used? I always thought of it as wasting GUI space for something more important.
From the a18 release notes:
I personally never ever used this dropdown in main toolbar and don’t see a need to use it. Do you have stats if it’s used? I always thought of it as wasting GUI space for something more important.
I use it myself pretty much every day, very good tool to quickly switch your current focus (like managing Addressables, then going in Play Mode for testing, or to re-organize your layout to work with ShaderGraph or another graph tool)
Same here. I use it to quickly switch between designing for phone or for tablet since I work a lot on game UI.
I use it every now and again when something internal breaks and “reset layout to default” is the only way to fix Unity crashing/spewing errors.
A bunch of people on internal productions here do use it (mostly artists – often use separate layouts for different “tasks”). Before 2019.3 the dropdown was wider, but got more narrow with the new UI theme; this change just restores a bit of the width back.
I use that all the time. I have different, optimized layouts for different tasks (like level creation, general coding, vfx editing, animation editing, etc). When I start to work on some special tasks and I know it is not a one shot I switch layout so everything is there what is really needed.