Hi there,
It seems that unchecking HDR checkbox in the Universal Rendering Pipeline Asset will make the whole pipeline to use LDR.
Is it possible to ouput the final image to be 8bit? During the tonemapping stage? Withtout impacting shader values in the pipeline?
Maybe the question could be formulated as, it is possible to change the final output image to be LDR without unchecking HDR in the options?
Thanks!
If I recall correctly, the HDR checkbox in the URP setting is for HDR rendering. In the Player settings you need to check HDR Output to also output an HDR image. If that’s disabled, or if the monitor isn’t HDR, is should always output SDR
Hey thanks, that is interesting, You are right, it should be set to SDR by default…
Thanks a lot for that, i completely forgot about that setting.