leaf normals. . . . .

Hi! A quick question. . . .I’ve been working on creating some tree assets for export from Maya into Unity. I’ve checked the fbx models supplied with the Island Demo and the leaves of each tree seem to be single sided normal polys. I know that to see a poly the normal must face the plane of view. Does the scripting permit viewing those polys from both sides? Should any leaf objects be set up as single faced? - paul

The reason you can see backfacing leaf polygons is because they use a vegetation shader which doesn’t cull backfacing polygons (Cull Off, default is Cull Back). So using single sided polys for leaves shouldn’t be a problem.

Thanks! I thought it was something along that line. I just wanted to make sure I would get it right.