Leak Detection on brand new project with entities

I tried to find information on how to resolve this, but couldn’t seem to find the solution. every time i try to modify or create scripts on a project with entities it it gives me a leak detection message. i tried looking at the stack trace enabled message, but i am too unskilled to make sense of it. would someone be willing to help me understand what’s going on? to be clear, this message was generated with a new project on 2022.3.4f1 with only unity.entities installed and no custom scripts.
Here’s the stacktraced message

Found 11 leak(s) from callstack:
0x0000011de3ce6c53 (Mono JIT Code) Unity.Collections.Memory/Unmanaged/Array:Resize (void*,long,long,Unity.Collections.AllocatorManager/AllocatorHandle,long,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/Memory.cs:79)
0x0000011de3ce6af3 (Mono JIT Code) Unity.Collections.Memory/Unmanaged:Allocate (long,int,Unity.Collections.AllocatorManager/AllocatorHandle) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/Memory.cs:20)
0x0000011de3ce686b (Mono JIT Code) Unity.Collections.AllocatorManager:TryLegacy (Unity.Collections.AllocatorManager/Block&) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:1023)
0x0000011de3ce65ab (Mono JIT Code) Unity.Collections.AllocatorManager:Try (Unity.Collections.AllocatorManager/Block&) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:1055)
0x0000011de3ce6523 (Mono JIT Code) Unity.Collections.AllocatorManager/AllocatorHandle:Try (Unity.Collections.AllocatorManager/Block&) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:540)
0x0000011de3ce6233 (Mono JIT Code) Unity.Collections.AllocatorManager:AllocateBlock<Unity.Collections.AllocatorManager/AllocatorHandle> (Unity.Collections.AllocatorManager/AllocatorHandle&,int,int,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:32)
0x0000011de3ce60db (Mono JIT Code) Unity.Collections.AllocatorManager:Allocate<Unity.Collections.AllocatorManager/AllocatorHandle> (Unity.Collections.AllocatorManager/AllocatorHandle&,int,int,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/AllocatorManager.cs:53)
0x0000011df0a3d5d3 (Mono JIT Code) Unity.Collections.LowLevel.Unsafe.UnsafeList1<Unity.Entities.BakerEntityUsage/ReferencedEntityUsage>:ResizeExact<Unity.Collections.AllocatorManager/AllocatorHandle> (Unity.Collections.AllocatorManager/AllocatorHandle&,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/UnsafeList.cs:354) 0x0000011df0a3d4f3 (Mono JIT Code) Unity.Collections.LowLevel.Unsafe.UnsafeList1<Unity.Entities.BakerEntityUsage/ReferencedEntityUsage>:SetCapacity<Unity.Collections.AllocatorManager/AllocatorHandle> (Unity.Collections.AllocatorManager/AllocatorHandle&,int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/UnsafeList.cs:390)
0x0000011df0a3d40b (Mono JIT Code) Unity.Collections.LowLevel.Unsafe.UnsafeList1<Unity.Entities.BakerEntityUsage/ReferencedEntityUsage>:SetCapacity (int) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/UnsafeList.cs:399) 0x0000011df0a3d353 (Mono JIT Code) Unity.Collections.LowLevel.Unsafe.UnsafeList1<Unity.Entities.BakerEntityUsage/ReferencedEntityUsage>:.ctor (int,Unity.Collections.AllocatorManager/AllocatorHandle,Unity.Collections.NativeArrayOptions) (at ./Library/PackageCache/com.unity.collections@2.1.4/Unity.Collections/UnsafeList.cs:181)
0x0000011df0a3d223 (Mono JIT Code) Unity.Entities.BakerEntityUsage:.ctor (Unity.Entities.Entity,int,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities.Hybrid/Baking/BakerEntityUsage.cs:36)
0x0000011defe9971b (Mono JIT Code) Unity.Entities.BakerState:.ctor (Unity.Entities.Entity,Unity.Collections.Allocator) (at ./Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities.Hybrid/Baking/BakerState.cs:44)
0x0000011df0a34783 (Mono JIT Code) Unity.Entities.BakedEntityData:ApplyBakeInstructions (Unity.Entities.Baking.BakeDependencies&,Unity.Entities.Baking.IncrementalBakingContext/IncrementalBakeInstructions,Unity.Entities.BlobAssetStore,Unity.Entities.BakingSettings,Unity.Entities.Conversion.IncrementalHierarchy&,Unity.Entities.Baking.GameObjectComponents&) (at ./Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities.Hybrid/Baking/BakedEntityData.cs:587)
0x0000011df0a1d43b (Mono JIT Code) Unity.Entities.BakingSystem:Bake (Unity.Entities.IncrementalBakingChangeTracker,UnityEngine.GameObject[ ]) (at ./Library/Pack

Just ignore it for now. Unity cleaned most of them up in the recent update but still missed a few leaks inside the entities library.
Unless you want to fork the package and fix them yourself you’ll just have to wait for the entities update (hopefully)

alright, thanks for the answer

Thank you.